AI Insights · Timothy · April 2025
Performance of Top City Building Games on Unified Platform in Australia, Q1 2025
Explore the performance trends of top city building games in Australia during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, several city building games showed varied performance trends in Australia on a unified platform, combining data from both iOS and Android users. Here's a closer look at the top five games in this category.
Civilization VI: NETFLIX from Netflix, Inc. saw a gradual decline in weekly downloads, starting at approximately 2.9K at the end of December and dropping to around 1.2K by the end of March. Revenue peaked at about $1K in early January but tapered off to around $591 by the end of the quarter. The app's weekly active users initially increased, reaching a high of 6.3K in mid-February, before declining to 1.7K by the end of March.
State Connect: Traffic Control by AI Games FZ experienced fluctuations in downloads, peaking at 3.4K in late January. Revenue showed a modest increase, reaching $213 in mid-February, before settling around $134 at the quarter's end. Active users steadily grew to 4.8K in January but experienced some variation, finishing the quarter at nearly 3K.
Gold Rush: Frozen Adventures from SayGames LTD started with 5K downloads in late December, decreasing consistently to about 863 by the end of March. Revenue followed a similar decline, from $3.4K initially to $753. Active users remained relatively stable, averaging around 8K throughout the quarter.
SimCity BuildIt, published by Electronic Arts, maintained strong revenue, peaking at over $22K in early January and ending the quarter with $19K. Downloads showed a slight decline, from 2.3K to 1.7K, while active users saw an increase throughout the quarter, reaching 5.8K by March's end.
Finally, Land Builder also by SayGames LTD, had a gradual increase in downloads, peaking at 1.6K in late March. Revenue showed some growth, reaching $736 in late March. Active users exhibited a steady rise, ending the quarter at 3.7K.
These insights are based on data from Sensor Tower, offering a comprehensive view of the trends in city building games in Australia for Q1 2025. For more detailed insights, visit Sensor Tower's platform.